Post by MasterDuelist on Aug 29, 2005 14:57:51 GMT -5
DCR-058
Pandemonium Watchbear
(Dark/Beast/4/1300/1800)
As long as this card remains face-up on your side of the field, “Pandemonium” on your side of the field cannot be destroyed by your opponent’s card effects.
DCR-059
Sasuke Samurai #2
(Wind/Warrior/1/200/300)
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Traps cannot be activated.
DCR-060
Dark Scorpion – Gorg the Strong
(Dark/Warrior/5/1800/1500)
When this card inflicts Battle Damage to your opponent’s Life Points you can select and activate 1 of the following effects:
- Return 1 Monster Card on your opponent’s side of the field to the top of its owner’s Deck
- Send 1 card from the top of your opponent’s Deck to the Graveyard.
DCR-061
Dark Scorpion – Meanae the Thorn
(Dark/Warrior/4/1000/1800)
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1of the following effects:
- Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Deck and add it to your hand.
- Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Graveyard and add it to your hand.
Short Print
DCR-062
Outstanding Dog Marron
(Light/Beast/1/100/100)
When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck.
Short Print
DCR-063
Great Maju Gazett
(Dark/Fiend/6/0/0)
The ATK of this card becomes twice the original ATK of the tribute Monster you used to Tribute Summon this card.
Rare
DCR-064
Iron Blacksmith Kotetsu
(Fire/Beast-Warrior/2/500/500)
FLIP: Select 1 Equip Spell from your Deck and add it to your hand.
DCR-065 Goblin of Greed
(Earth/Fiend/4/1000/1800)
As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
DCR-066
Mefist the Infernal General
(Dark/Fiend/5/1800/1700)
When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points,, select 1 card from your opponent’s hand randomly and discard it.
Rare
DCR-067
Vilepawn Archfiend
(Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
DCR-068
Shadowknight Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is a 3, negate the effect and destroy the opponent’s card. The Battle Damage this card inflicts to your opponent’s Life Points is halved.
DCR-069
Darkbishop Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card.
Rare
DCR-070
Desrook Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. When a “Terrorking Archfiend” on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the “Terrorking Archfiend”.
DCR-071
Infernalqueen Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. As long as this card remains on the field during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.
Rare
DCR-072
Terrorking Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
Super Rare
DCR-073 Skull Archfiend of Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent’s card.
Ultra Rare
DCR-074
Metallizing Parasite – Lunatte
(Water/Aqua/7/1000/500)
Union: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell OR change it back to a monster in face-up Attack Position.
When equipped to a monster by this card’s effect, that monster will not be affected by the effects of Spell controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
Rare
DCR-075
Tsukuyomi
(Dark/Spellcaster/4/1100/1400)
Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
Rare
DCR-076
Mudora
(Earth/Fairy/4/1500/1800)
The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard Super Rare
DCR-077
Keldo
(Earth/Fairy/4/1200/1600)
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent’s Graveyard and return them to your opponent’s Deck. Your opponent then shuffles his/her deck.
DCR-078
Kelbek
(Earth/Fairy/4/1500/1800)
Any monster that attacks this card is returned to its owner’s hand. Damage calculation is applied normally.
DCR-079
Zolga
(Earth/Fairy/4/1700/1200)
The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute far a successful Tribute Summon or Set.
Short Print
DCR-080
Agido
(Earth/Fairy/4/1500/1300)
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
DCR-081
Legendary Flame Lord
(Fire/Spellcaster/7/2400/2000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell “Incandescent Ordeal”. You must also offer monsters whose total Level Stars equal 7 or more as a tribute from the field or your hand. Each time you or your opponent activates 1 Spell, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Rare
DCR-082 Dark Master – Zorc
(Dark/Fiend/8/2700/1500)
Ritual: This card can only be Ritual Summoned with the Ritual Spell “Contract with the Dark Master”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent’s side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent’s side of the field. If the result is 6, destroy all monsters on your side of the field.
Super Rare
DCR-083
Spell Reproduction
(Spell)
Send 2 Spells from your hand to the Graveyard. Select 1 Spell from your Graveyard and add it to your hand.
DCR-084
Dragged Down into the Grave
(Spell)
You and your opponent look at each other’s hands, select 1 card from each other’s hands and discard them to the Graveyard, and each draw 1 card.
DCR-085
Incandescent Ordeal
(Spell/Ritual)
This card is used to Ritual Summon “Legendary Flame Lord”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field on your hand.
Short Print
DCR-086
Contract with the Abyss
(Spell/Ritual)
This card is used to Ritual Summon any Dark Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
Rare
DCR-087
Contract with the Dark Master
(Spell/Ritual)
This card is used to Ritual Summon “Dark Master – Zorc”. You must also offer monsters whose total Level Stars equals 8 or more as a tribute from the field or your hand.
DCR-088
Falling Down
(Spell/Equip)
Destroy this card if there are no face-up Archfiend cards on your side of the field. Take control of 1 of your opponent’s face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent’s Standby Phases.
DCR-089
Checkmate
(Spell)
Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 “Terrorking Archfiend” on your side of the field can attack your opponent’s Life Points directly.
DCR-090
Cestus of Dagla
(Spell/Equip)
This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount.
DCR-091
Final Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Short Print
DCR-092
Archfiend’s Oath
(Spell/Continuous)
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
DCR-093
Mustering of the Dark Scorpions
(Spell)
You can only activate this card when you have “Don Zaloog” face-up on your side of the field. You can Special Summon any of the cards from your hand that include “Dark Scorpion” in the card name, or are named “Cliff the Trap Remover”. You cannot Special Summon 2 cards with the same card name by the effect of this card.
DCR-094
Pandemonium
(Spell/Field)
Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player’s Archfiend Monster Card(s) are destroyed and sent to the Graveyard except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
Short Print
DCR-095
Alter for Tribute
(Trap)
Select 1 monster on your side of the field and send it to the Graveyard.
Increase your Life Points by an amount equal to the original ATK of the monster.
DCR-096
Frozen Soul
(Trap)
You can only activate this card when your opponent’s Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
DCR-097
Battle-Scarred
(Trap/Continuous)
Select 1 Archfiend monster on your side of the field when you activate this card. When the monster’s controller pays Life Points during the Standby Phase for the selected monster that player’s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
DCR-098
Dark Scorpion Combination
(Trap)
You can only activate this card when you have “Don Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During the turn this card is activated any of these 5 cards can attack your opponent’s Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent’s Life Points directly becomes 400 points.
Rare
DCR-099
Archfiend’s Roar
(Trap)
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
DCR-100
Dice Re-Roll
(Trap)
After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it.
Short Print
DCR-101
Spell Vanishing
(Trap/Counter)
Discard 2 cards from your hand to negate the activation of a Spell and destroy it. Also, check your opponent’s hand and deck and if you find any Spell Cards of the same name as the destroyed Spell send all of the to the Graveyard Super Rare
DCR-102
Sakuretsu Armor
(Trap)
You can only activate this card when your opponent declares and attack.
Destroy the attacking monster.
DCR-103
Ray of Hope
(Trap)
Select 2 Light monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
DCR-104
Blast Held By A Tribute
(Trap)
You can only activate this card when an opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set.
Destroy all face-up monsters on your opponent’s side of the field and inflict 1000 points of damage to your opponent’s lifepoints.
DCR-105 Judgment of Anubis
(Trap/Conuter)
Discard 1 card from your hand to negate the activation and the effect of a Spell controlled by your opponent that includes the effect of destroying Spell and/or Traps on the field and destroy it. Then, you can destroy 1 face up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Secret Rare
Pandemonium Watchbear
(Dark/Beast/4/1300/1800)
As long as this card remains face-up on your side of the field, “Pandemonium” on your side of the field cannot be destroyed by your opponent’s card effects.
DCR-059
Sasuke Samurai #2
(Wind/Warrior/1/200/300)
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Traps cannot be activated.
DCR-060
Dark Scorpion – Gorg the Strong
(Dark/Warrior/5/1800/1500)
When this card inflicts Battle Damage to your opponent’s Life Points you can select and activate 1 of the following effects:
- Return 1 Monster Card on your opponent’s side of the field to the top of its owner’s Deck
- Send 1 card from the top of your opponent’s Deck to the Graveyard.
DCR-061
Dark Scorpion – Meanae the Thorn
(Dark/Warrior/4/1000/1800)
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1of the following effects:
- Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Deck and add it to your hand.
- Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Graveyard and add it to your hand.
Short Print
DCR-062
Outstanding Dog Marron
(Light/Beast/1/100/100)
When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck.
Short Print
DCR-063
Great Maju Gazett
(Dark/Fiend/6/0/0)
The ATK of this card becomes twice the original ATK of the tribute Monster you used to Tribute Summon this card.
Rare
DCR-064
Iron Blacksmith Kotetsu
(Fire/Beast-Warrior/2/500/500)
FLIP: Select 1 Equip Spell from your Deck and add it to your hand.
DCR-065 Goblin of Greed
(Earth/Fiend/4/1000/1800)
As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
DCR-066
Mefist the Infernal General
(Dark/Fiend/5/1800/1700)
When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points,, select 1 card from your opponent’s hand randomly and discard it.
Rare
DCR-067
Vilepawn Archfiend
(Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
DCR-068
Shadowknight Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is a 3, negate the effect and destroy the opponent’s card. The Battle Damage this card inflicts to your opponent’s Life Points is halved.
DCR-069
Darkbishop Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card.
Rare
DCR-070
Desrook Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. When a “Terrorking Archfiend” on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the “Terrorking Archfiend”.
DCR-071
Infernalqueen Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. As long as this card remains on the field during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.
Rare
DCR-072
Terrorking Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
Super Rare
DCR-073 Skull Archfiend of Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent’s card.
Ultra Rare
DCR-074
Metallizing Parasite – Lunatte
(Water/Aqua/7/1000/500)
Union: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell OR change it back to a monster in face-up Attack Position.
When equipped to a monster by this card’s effect, that monster will not be affected by the effects of Spell controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
Rare
DCR-075
Tsukuyomi
(Dark/Spellcaster/4/1100/1400)
Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
Rare
DCR-076
Mudora
(Earth/Fairy/4/1500/1800)
The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard Super Rare
DCR-077
Keldo
(Earth/Fairy/4/1200/1600)
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent’s Graveyard and return them to your opponent’s Deck. Your opponent then shuffles his/her deck.
DCR-078
Kelbek
(Earth/Fairy/4/1500/1800)
Any monster that attacks this card is returned to its owner’s hand. Damage calculation is applied normally.
DCR-079
Zolga
(Earth/Fairy/4/1700/1200)
The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute far a successful Tribute Summon or Set.
Short Print
DCR-080
Agido
(Earth/Fairy/4/1500/1300)
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
DCR-081
Legendary Flame Lord
(Fire/Spellcaster/7/2400/2000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell “Incandescent Ordeal”. You must also offer monsters whose total Level Stars equal 7 or more as a tribute from the field or your hand. Each time you or your opponent activates 1 Spell, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Rare
DCR-082 Dark Master – Zorc
(Dark/Fiend/8/2700/1500)
Ritual: This card can only be Ritual Summoned with the Ritual Spell “Contract with the Dark Master”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent’s side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent’s side of the field. If the result is 6, destroy all monsters on your side of the field.
Super Rare
DCR-083
Spell Reproduction
(Spell)
Send 2 Spells from your hand to the Graveyard. Select 1 Spell from your Graveyard and add it to your hand.
DCR-084
Dragged Down into the Grave
(Spell)
You and your opponent look at each other’s hands, select 1 card from each other’s hands and discard them to the Graveyard, and each draw 1 card.
DCR-085
Incandescent Ordeal
(Spell/Ritual)
This card is used to Ritual Summon “Legendary Flame Lord”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field on your hand.
Short Print
DCR-086
Contract with the Abyss
(Spell/Ritual)
This card is used to Ritual Summon any Dark Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
Rare
DCR-087
Contract with the Dark Master
(Spell/Ritual)
This card is used to Ritual Summon “Dark Master – Zorc”. You must also offer monsters whose total Level Stars equals 8 or more as a tribute from the field or your hand.
DCR-088
Falling Down
(Spell/Equip)
Destroy this card if there are no face-up Archfiend cards on your side of the field. Take control of 1 of your opponent’s face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent’s Standby Phases.
DCR-089
Checkmate
(Spell)
Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 “Terrorking Archfiend” on your side of the field can attack your opponent’s Life Points directly.
DCR-090
Cestus of Dagla
(Spell/Equip)
This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount.
DCR-091
Final Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Short Print
DCR-092
Archfiend’s Oath
(Spell/Continuous)
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
DCR-093
Mustering of the Dark Scorpions
(Spell)
You can only activate this card when you have “Don Zaloog” face-up on your side of the field. You can Special Summon any of the cards from your hand that include “Dark Scorpion” in the card name, or are named “Cliff the Trap Remover”. You cannot Special Summon 2 cards with the same card name by the effect of this card.
DCR-094
Pandemonium
(Spell/Field)
Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player’s Archfiend Monster Card(s) are destroyed and sent to the Graveyard except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
Short Print
DCR-095
Alter for Tribute
(Trap)
Select 1 monster on your side of the field and send it to the Graveyard.
Increase your Life Points by an amount equal to the original ATK of the monster.
DCR-096
Frozen Soul
(Trap)
You can only activate this card when your opponent’s Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
DCR-097
Battle-Scarred
(Trap/Continuous)
Select 1 Archfiend monster on your side of the field when you activate this card. When the monster’s controller pays Life Points during the Standby Phase for the selected monster that player’s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
DCR-098
Dark Scorpion Combination
(Trap)
You can only activate this card when you have “Don Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During the turn this card is activated any of these 5 cards can attack your opponent’s Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent’s Life Points directly becomes 400 points.
Rare
DCR-099
Archfiend’s Roar
(Trap)
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.
DCR-100
Dice Re-Roll
(Trap)
After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it.
Short Print
DCR-101
Spell Vanishing
(Trap/Counter)
Discard 2 cards from your hand to negate the activation of a Spell and destroy it. Also, check your opponent’s hand and deck and if you find any Spell Cards of the same name as the destroyed Spell send all of the to the Graveyard Super Rare
DCR-102
Sakuretsu Armor
(Trap)
You can only activate this card when your opponent declares and attack.
Destroy the attacking monster.
DCR-103
Ray of Hope
(Trap)
Select 2 Light monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
DCR-104
Blast Held By A Tribute
(Trap)
You can only activate this card when an opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set.
Destroy all face-up monsters on your opponent’s side of the field and inflict 1000 points of damage to your opponent’s lifepoints.
DCR-105 Judgment of Anubis
(Trap/Conuter)
Discard 1 card from your hand to negate the activation and the effect of a Spell controlled by your opponent that includes the effect of destroying Spell and/or Traps on the field and destroy it. Then, you can destroy 1 face up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Secret Rare