Post by MasterDuelist on Aug 29, 2005 14:57:23 GMT -5
DCR-000
Vampire Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by you opponent’s card effect, it is Special Summoned to the field during your next Standby Phase.
Secret Rare
DCR-001
Battle Footballer
(Fire/Machine/4/1000/2100)
A cyborg with high defense power. Originally it was invented for a football machine.
DCR-002
Nin-Ken Dog
(Wind/Beast-Warrior/4/1800/1000)
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
DCR-003
Acrobat Monkey
(Earth/Machine/3/1000/1800)
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DCR-004
Arsenal Summoner
(Wind/Spellcaster/4/1600/1600)
FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon, Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”, “Guardian of the Labyrinth”, or “The Reliable Guardian”.
DCR-005
Guardian Elma
(Wind/Fairy/3/1300/1200)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Butterfly Dagger – Elma” on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell in your Graveyard and equip it to this card.
DCR-006
Guardian Ceal
(Fire/Pyro/4/1700/1400)
This card can only be Normal Summoned, Flip Summoned or Special Summoned when there is a “Shooting Star Box – Ceal” on your side of the field. Send an (Spell/Equip) on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent’s side of the field.
Ultra Rare
DCR-007
Guardian Grarl
(Earth/Dinosaur/5/2500/1000)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on your side of the field. If this is the only card in your hand,, you can Special Summon it without Tribute.
Ultra Rare
DCR-008
Guardian Baou
(Dark/Fiend/4/800/600)
This card can only be Normal Summoned Flip Summoned, or Special Summoned when there is a “Wicked Breaking Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s monsters is destroyed and sent to the Graveyard in battle by his monster increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
Rare
DCR-009
Guardian Kay’est
(Water/Sea Serpent/4/1000/1800)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Rod of Silence – Kay’est” on your side of the field. This card is unaffected by any (Spell)s and cannot be attacked by your opponent’s monsters.
DCR-010
Guardian Tryce
(Light/Thunder/5/1900/1700)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing Light – Tryce” on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.
Rare
DCR-011
Cyber Raider
(Dark/Machine/4/1400/1000)
When this card is Normal Summond,, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects.
- Select 1 equipped Equip Spell Card and destroy it.
- Select 1 equipped Equip Card and equip it to this card.
Short Print
DCR-012
Reflect Bounder
(Light/Machine/4/1700/1000)
When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed.
DCR-013
Little-Winguard
(Wind/Warrior/4/1400/1800)
Once during each of your End Phases, you can change the battle position of this card.
Short Print
DCR-014
Des Feral Imp
(Dark/Reptile/4/1300/1400)
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
Rare
DCR-015
Different Dimension Dragon
(Light/Dragon/5/1200/1500)
The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap card specifically designates a target. This card cannot be destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
Super Rare
DCR-016
Shinato, King of a Higher Plane
(Fairy/Light/8/3300/3000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose Level Stars equal to 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the graveyard by this card as a result of battle, inflict damage to your opponent's life points equal to the original ATK of the destroyed monster.
Ultra Rare
DCR-017
Dark Flare Knight
(Dark/Warrior/6/2200/800)
Fusion: “Dark Magician” + “Flame Swordsman”
Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 “Mirage Knight” from your hand or Deck.
Super Rare
DCR-018
Mirage Knight
(Light/Thunder/2800/2000)
This card can only be Special Summoned by the effect of “Dark Flare Knight”.
When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play.
Super Rare
DCR-019
Berserk Dragon
(Dark/Zombie/8/3500/0)
This card can only be Special Summoned by the effect of “A Deal With Dark Ruler”. This card can attack all monsters on your opponent’s side of the field once. You cannot ATK your opponent’s directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases.
Super Rare
DCR-020
Exodia Necross
(Dark/Spellcaster/4/1800/0)
This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your standby phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One".
Ultra Rare
DCR-021
Gyaku-Gire Panda
(Earth/Beast/3/800/1600)
The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster inflict the difference as Battle Damage to your opponent’s Life Points.
Short Print
DCR-022
Blindly Loyal Goblin
(Earth/Warrior/4/1800/1500)
As long as this card remains face-up on the field control of this card cannot switch.
DCR-023
Despair From the Dark
(Dark/Zombie/8/2800/3000)
When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, special Summon this card to your side of the field.
DCR-024
Maju Garzett
(Dark/Fiend/7/?/0)
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
Short Print
DCR-025
Fear From the Dark
(Dark/Zombie/4/1700/1500)
When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field.
Rare
DCR-026
Dark Scorpion – Chick the Yellow
(Dark/Warrior/3/1000/1000)
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Return 1 card on the field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent’s Deck.
Short Print
DCR-027
D. D. Warrior Lady
(Light/Warrior/4/1500/1600)
When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play.
Super Rare
DCR-028
Thousand Needles
(Earth/Beast/4/1000/1800)
When this Defense Position card is attacked and the ATK of the attacking monster is lower then DEF of this card, after Damage Calculation destroy the attacking monster.
DCR-029
Shinato’s Ark
(Spell/Ritual)
This card is used to Ritual Summon “Shinato King of a Higher Plane”. You must Also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Short Print
DCR-030
A Deal With Dark Ruler
[yugi’s note: Note not exact wording]
(Spell/Quick)
If a level 8 or higher Monster goes to the Graveyard this turn you may activate this card. Special Summon 1 Berserk Dragon from your hand or deck.
DCR-031
Contract with Exodia
(Spell)
You can only activate this card when you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necross” from your hand.
Short Print
DCR-032
Butterfly Dagger – Elma
(Spell/Equip)
A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner’s hand.
Super Rare
DCR-033
Shooting Star Bow – Ceal
(Spell/Equip)
A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent’s Life Points directly.
DCR-034
Gravity Axe – Grarl
(Spell/Equip)
A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field monsters on your opponent’s side of the field cannot change their battle position.
DCR-035
Wicked-Breaking Flamberge- Baou
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points.
When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle negate the effect of that monster.
Rare
DCR-036
Rod of Silence – Kay’est
(Spell/Equip)
A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
DCR-037
Twin Swords of Flashing Light – Tryce
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
DCR-038
Precious Cards From Beyond
(Spell/Continuous)
When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from you Deck.
DCR-039
Rod of the Mind’s Eye
(Spell/Equip)
When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
DCR-040
Fairy of the Spring
(Spell)
Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn.
Short Print
DCR-041
Token Thanksgiving
(Spell)
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroy x 800 points.
DCR-042
Morale Boost
(Spell/Continuous)
Each time a player equips an Equip Spell, that player’s Life Points increase by 1000 points. Each time an Equip Spell is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell.
DCR-043
Non-Spellcasting Area
(Spell/Continuous)
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Cards (excluding this card).
DCR-044
Different Dimension Gate
(Spell/Continuous)
Select 1 Monster Card each from you and your opponent’s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard return those monsters to the field in the same Battle Position as when they were removed from play.
Rare
DCR-045
Final Attack Orders
(Trap/Continuous)
As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.
DCR-046
Staunch Defender
(Trap)
You can only activate this card when your opponent declares an attack.
Select 1 face-up monster on your side of the field. During the turn this card is activated your opponent can only attack the monster you selected.
Your opponent can only attack the selected monster with all face-up monsters on his/her side of the field.
DCR-047
Ojama Trio
(Trap)
Special Summon 3 “Ojama tokens” (Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense Position on your opponent’s side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an “Ojama Token” is destroyed, inflict 300 points of damage to the controller’s Life Points.
Short Print
DCR-048
Arsenal Robber
(Trap)
Your opponent selects 1 Equip Spell from his/her Deck and sends it to the Graveyard.
DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field.
DCR-050
Really Eternal Rest
(Trap)
Destroy all monsters equipped with Equip Cards.
DCR-051
Kaiser Glider
(Light/Dragon/6/2400/2200)
This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
Ultra Rare
DCR-052
Interdimensional Matter Transporter
(Trap)
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
Ultra Rare
DCR-053
Cost Down
(Spell)
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated Ultra Rare
DCR-054
Gagagigo
(Water/Reptile/4/1850/1000)
This young evildoer used to have an evil heart but by meeting a special person he discovered justice.
DCR-055
D. D. Trainer
(Dark/Fiend/1/100/2000)
A poor goblin that was sucked into a different dimension. However he’s doing his best with his new destiny.
DCR-056
Ojama Green
(Light/Beast/2/0/1000)
He’s one of the Ojama Trio. It’s said that he butts in by any means necessary. It’s also said that when the three are together, something happens.
Short Print
DCR-057
Archfiend Soldier
(Dark/Fiend/4/1900/1500)
An expert at battle who belongs to a crack diabolical unit. He’s famous because he always gets the job done.
Rare
Vampire Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by you opponent’s card effect, it is Special Summoned to the field during your next Standby Phase.
Secret Rare
DCR-001
Battle Footballer
(Fire/Machine/4/1000/2100)
A cyborg with high defense power. Originally it was invented for a football machine.
DCR-002
Nin-Ken Dog
(Wind/Beast-Warrior/4/1800/1000)
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
DCR-003
Acrobat Monkey
(Earth/Machine/3/1000/1800)
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
DCR-004
Arsenal Summoner
(Wind/Spellcaster/4/1600/1600)
FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon, Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”, “Guardian of the Labyrinth”, or “The Reliable Guardian”.
DCR-005
Guardian Elma
(Wind/Fairy/3/1300/1200)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Butterfly Dagger – Elma” on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell in your Graveyard and equip it to this card.
DCR-006
Guardian Ceal
(Fire/Pyro/4/1700/1400)
This card can only be Normal Summoned, Flip Summoned or Special Summoned when there is a “Shooting Star Box – Ceal” on your side of the field. Send an (Spell/Equip) on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent’s side of the field.
Ultra Rare
DCR-007
Guardian Grarl
(Earth/Dinosaur/5/2500/1000)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on your side of the field. If this is the only card in your hand,, you can Special Summon it without Tribute.
Ultra Rare
DCR-008
Guardian Baou
(Dark/Fiend/4/800/600)
This card can only be Normal Summoned Flip Summoned, or Special Summoned when there is a “Wicked Breaking Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s monsters is destroyed and sent to the Graveyard in battle by his monster increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
Rare
DCR-009
Guardian Kay’est
(Water/Sea Serpent/4/1000/1800)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Rod of Silence – Kay’est” on your side of the field. This card is unaffected by any (Spell)s and cannot be attacked by your opponent’s monsters.
DCR-010
Guardian Tryce
(Light/Thunder/5/1900/1700)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing Light – Tryce” on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.
Rare
DCR-011
Cyber Raider
(Dark/Machine/4/1400/1000)
When this card is Normal Summond,, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects.
- Select 1 equipped Equip Spell Card and destroy it.
- Select 1 equipped Equip Card and equip it to this card.
Short Print
DCR-012
Reflect Bounder
(Light/Machine/4/1700/1000)
When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed.
DCR-013
Little-Winguard
(Wind/Warrior/4/1400/1800)
Once during each of your End Phases, you can change the battle position of this card.
Short Print
DCR-014
Des Feral Imp
(Dark/Reptile/4/1300/1400)
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
Rare
DCR-015
Different Dimension Dragon
(Light/Dragon/5/1200/1500)
The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap card specifically designates a target. This card cannot be destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
Super Rare
DCR-016
Shinato, King of a Higher Plane
(Fairy/Light/8/3300/3000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose Level Stars equal to 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the graveyard by this card as a result of battle, inflict damage to your opponent's life points equal to the original ATK of the destroyed monster.
Ultra Rare
DCR-017
Dark Flare Knight
(Dark/Warrior/6/2200/800)
Fusion: “Dark Magician” + “Flame Swordsman”
Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 “Mirage Knight” from your hand or Deck.
Super Rare
DCR-018
Mirage Knight
(Light/Thunder/2800/2000)
This card can only be Special Summoned by the effect of “Dark Flare Knight”.
When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play.
Super Rare
DCR-019
Berserk Dragon
(Dark/Zombie/8/3500/0)
This card can only be Special Summoned by the effect of “A Deal With Dark Ruler”. This card can attack all monsters on your opponent’s side of the field once. You cannot ATK your opponent’s directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases.
Super Rare
DCR-020
Exodia Necross
(Dark/Spellcaster/4/1800/0)
This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your standby phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One".
Ultra Rare
DCR-021
Gyaku-Gire Panda
(Earth/Beast/3/800/1600)
The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster inflict the difference as Battle Damage to your opponent’s Life Points.
Short Print
DCR-022
Blindly Loyal Goblin
(Earth/Warrior/4/1800/1500)
As long as this card remains face-up on the field control of this card cannot switch.
DCR-023
Despair From the Dark
(Dark/Zombie/8/2800/3000)
When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, special Summon this card to your side of the field.
DCR-024
Maju Garzett
(Dark/Fiend/7/?/0)
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card.
Short Print
DCR-025
Fear From the Dark
(Dark/Zombie/4/1700/1500)
When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field.
Rare
DCR-026
Dark Scorpion – Chick the Yellow
(Dark/Warrior/3/1000/1000)
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Return 1 card on the field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent’s Deck.
Short Print
DCR-027
D. D. Warrior Lady
(Light/Warrior/4/1500/1600)
When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play.
Super Rare
DCR-028
Thousand Needles
(Earth/Beast/4/1000/1800)
When this Defense Position card is attacked and the ATK of the attacking monster is lower then DEF of this card, after Damage Calculation destroy the attacking monster.
DCR-029
Shinato’s Ark
(Spell/Ritual)
This card is used to Ritual Summon “Shinato King of a Higher Plane”. You must Also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Short Print
DCR-030
A Deal With Dark Ruler
[yugi’s note: Note not exact wording]
(Spell/Quick)
If a level 8 or higher Monster goes to the Graveyard this turn you may activate this card. Special Summon 1 Berserk Dragon from your hand or deck.
DCR-031
Contract with Exodia
(Spell)
You can only activate this card when you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necross” from your hand.
Short Print
DCR-032
Butterfly Dagger – Elma
(Spell/Equip)
A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner’s hand.
Super Rare
DCR-033
Shooting Star Bow – Ceal
(Spell/Equip)
A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent’s Life Points directly.
DCR-034
Gravity Axe – Grarl
(Spell/Equip)
A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field monsters on your opponent’s side of the field cannot change their battle position.
DCR-035
Wicked-Breaking Flamberge- Baou
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points.
When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle negate the effect of that monster.
Rare
DCR-036
Rod of Silence – Kay’est
(Spell/Equip)
A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it.
DCR-037
Twin Swords of Flashing Light – Tryce
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
DCR-038
Precious Cards From Beyond
(Spell/Continuous)
When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from you Deck.
DCR-039
Rod of the Mind’s Eye
(Spell/Equip)
When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
DCR-040
Fairy of the Spring
(Spell)
Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn.
Short Print
DCR-041
Token Thanksgiving
(Spell)
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroy x 800 points.
DCR-042
Morale Boost
(Spell/Continuous)
Each time a player equips an Equip Spell, that player’s Life Points increase by 1000 points. Each time an Equip Spell is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell.
DCR-043
Non-Spellcasting Area
(Spell/Continuous)
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Cards (excluding this card).
DCR-044
Different Dimension Gate
(Spell/Continuous)
Select 1 Monster Card each from you and your opponent’s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard return those monsters to the field in the same Battle Position as when they were removed from play.
Rare
DCR-045
Final Attack Orders
(Trap/Continuous)
As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.
DCR-046
Staunch Defender
(Trap)
You can only activate this card when your opponent declares an attack.
Select 1 face-up monster on your side of the field. During the turn this card is activated your opponent can only attack the monster you selected.
Your opponent can only attack the selected monster with all face-up monsters on his/her side of the field.
DCR-047
Ojama Trio
(Trap)
Special Summon 3 “Ojama tokens” (Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense Position on your opponent’s side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an “Ojama Token” is destroyed, inflict 300 points of damage to the controller’s Life Points.
Short Print
DCR-048
Arsenal Robber
(Trap)
Your opponent selects 1 Equip Spell from his/her Deck and sends it to the Graveyard.
DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field.
DCR-050
Really Eternal Rest
(Trap)
Destroy all monsters equipped with Equip Cards.
DCR-051
Kaiser Glider
(Light/Dragon/6/2400/2200)
This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
Ultra Rare
DCR-052
Interdimensional Matter Transporter
(Trap)
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
Ultra Rare
DCR-053
Cost Down
(Spell)
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated Ultra Rare
DCR-054
Gagagigo
(Water/Reptile/4/1850/1000)
This young evildoer used to have an evil heart but by meeting a special person he discovered justice.
DCR-055
D. D. Trainer
(Dark/Fiend/1/100/2000)
A poor goblin that was sucked into a different dimension. However he’s doing his best with his new destiny.
DCR-056
Ojama Green
(Light/Beast/2/0/1000)
He’s one of the Ojama Trio. It’s said that he butts in by any means necessary. It’s also said that when the three are together, something happens.
Short Print
DCR-057
Archfiend Soldier
(Dark/Fiend/4/1900/1500)
An expert at battle who belongs to a crack diabolical unit. He’s famous because he always gets the job done.
Rare