Post by MasterDuelist on Aug 29, 2005 14:56:33 GMT -5
MFC-062 Amazoness Blowpiper
Earth/Warrior/Effect Lvl. 3 – Common
800/1500
Select 1 face-up monster on your opponent’s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn.
MFC-063 Amazoness Tiger
Earth/Beast/Effect Lvl. 4 – Rare
1100/1500
Only 1 “Amazoness Tiger” can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes “Amazoness” in its name,, or is named “Amazon Archer”. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes “Amazoness” in its name, or is named “Amazon Archer”, as an attack target.
MFC-064 Skilled White Magician
Light/Spellcaster/Effect Lvl. 4 – Super Rare
1700/1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 “Buster Blader” from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-065 Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4 – Super Rare
1900/1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 “Dark Magician” from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-066 Apprentice Magician
Dark/Spellcaster/Effect Lvl. 2 – Rare
400/800
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
MFC-067 Old Vindictive Magician
Dark/Spellcaster/Effect Lvl. 2 - Common
450/600
FLIP: Destroys 1 monster on the field (regardless of position.)
MFC-068 Chaos Command Magician
Light/Spellcaster/Effect Lvl. 6 – Ultra Rare
2400/1900
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
MFC-069 Magical Marionette
Dark/Spellcaster/Effect Lvl. 5 – Common
2000/1000
Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field.
MFC-070 Pixie Knight
Light/Spellcaster/Effect Lvl. 2 – Common
1300/200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.
MFC-071 Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4 – Ultra Rare
1600/1000
When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
MFC-072 Magical Plant Mandragola
Dark/Spellcaster/Effect Lvl. 2 – Common
500/200
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
MFC-073 Magical Scientist
Dark/Spellcaster/Effect Lvl. 1 – Common
300/300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to your Fusion Deck at the end of the turn.
MFC-074 Royal Magical Library
Light/Spellcaster/Effect Lvl. 4 - Common
0/2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.
MFC-075 Armor Exe
Light/Rock/Effect Lvl. 4 – Rare
2400/1400
This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent’s Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
MFC-076 Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4 – Super Rare
1600/1000
Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
MFC-077 Des Koala
Dark/Beast/Effect Lvl. 3 – Rare
1100/1800
FLIP: Inflict 400 points of Direct Damage to your opponent’s Life Points for each card in your opponent’s hand.
MFC-078 Cliff the Trap Remover
Dark/Warrior/Effect Lvl. 3 – Common
1200/1000
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.
MFC-079 Magical Merchant
Light/Insect/Effect Lvl. 1 – Common
200/700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
MFC-080 Koitsu
Water/Fairy/Union Lvl. 10 - Common
200/100
Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your “Aitsu” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-081 Cat’s Ear Tribe
Earth/Beast-Warrior/Effect Lvl. 1 - Rare
200/100
During the Damage Steps of your opponent’s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
MFC-082 Ultimate Obedient Fiend
Fire/Fiend/Effect Lvl. 10 – Common
3500/3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
MFC-083 Dark Cat with White Tail
Earth/Beast/Effect Lvl. 2 – Common
800/500
FLIP: Select 2 Monster Cards on your opponent’s side of the field and 1 Monster Card on your side of the field and return them to their owners’ hand.
MFC-084 Amazoness Spellcaster
Spell Card – Common
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, with the original ATK of 1 face-up monster on your opponent’s side of the field.
MFC-085 Continuous Destruction Punch
Continous Spell Card – Rare
When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.
MFC-086 Big Bang Shot
Equip Spell Card – Rare
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
MFC-087 Gather Your Mind
Spell Card – Common
Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather your Mind” per turn.
MFC-088 Mass Driver
Continuous Spell Card – Common
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points.
MFC-089 Senri Eye
Continuous Spell Card – Common
During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
MFC-090 Emblem of Dragon Destroyer
Spell Card - Common
Add 1 “Buster Blader” from your Deck or your Graveyard to your hand.
MFC-091 Jar Robber
Quickplay Spell Card – Common
You can only activate this card when “Pot of Greed” is activated. Negate the effect of the “Pot of Greed”. You draw 1 card from your Deck.
MFC-092 My Body as a Shield
Quickplay Spell Card – Common
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
MFC-093 Pigeonholing Books of Spell
Quickplay Spell Card – Common
See the 3 cards from the top of your opponent’s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
MFC-094 Mega Ton Magical Cannon
Spell Card – Rare
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.
MFC-095 Pitch-Black Power Stone
Continous Trap Card – Common
After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
MFC-096 Amazoness Archers
Trap Card – Super Rare
This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
MFC-097 Dramatic Rescue
Trap Card – Rare
You can only activate this card when a monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
MFC-098 Exhausting Spell
Trap Card – Common
Remove all Spell Counters on both sides of the field.
MFC-099 Hidden Book of Spell
Trap Card – Common
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
MFC-100 Miracle Restoring
Trap Card – Common
Remove 2 Spell Counters on your side of the field. Special Summon 1 “Dark Magician” or “Buster Blader” from your Graveyard in face-up Attack or Defense Position.
MFC-101 Remove Brainwashing
Continuous Trap Card – Common
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
MFC-102 Disarmament
Trap Card – Common
Destroy all Equip Spell Cards on the field.
MFC-103 Anti-Spell
Counter Trap Card – Common
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
MFC-104 The Spell Absorbing Life
Trap Card – Common
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
MFC-105 Dark Paladin
Dark/Spellcaster/Fusion/Effect Lvl. 8 – Ultra Rare
2900/2400
“Dark Magician” + “Buster Blader”
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.
MFC-106 Double Spell
Spell Card – Ultra Rare
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card.
MFC-107 Diffusion Wave-Motion
Spell Card – Secret Rare
Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
Earth/Warrior/Effect Lvl. 3 – Common
800/1500
Select 1 face-up monster on your opponent’s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn.
MFC-063 Amazoness Tiger
Earth/Beast/Effect Lvl. 4 – Rare
1100/1500
Only 1 “Amazoness Tiger” can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes “Amazoness” in its name,, or is named “Amazon Archer”. As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes “Amazoness” in its name, or is named “Amazon Archer”, as an attack target.
MFC-064 Skilled White Magician
Light/Spellcaster/Effect Lvl. 4 – Super Rare
1700/1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 “Buster Blader” from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-065 Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4 – Super Rare
1900/1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 “Dark Magician” from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
MFC-066 Apprentice Magician
Dark/Spellcaster/Effect Lvl. 2 – Rare
400/800
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
MFC-067 Old Vindictive Magician
Dark/Spellcaster/Effect Lvl. 2 - Common
450/600
FLIP: Destroys 1 monster on the field (regardless of position.)
MFC-068 Chaos Command Magician
Light/Spellcaster/Effect Lvl. 6 – Ultra Rare
2400/1900
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
MFC-069 Magical Marionette
Dark/Spellcaster/Effect Lvl. 5 – Common
2000/1000
Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field.
MFC-070 Pixie Knight
Light/Spellcaster/Effect Lvl. 2 – Common
1300/200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.
MFC-071 Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4 – Ultra Rare
1600/1000
When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
MFC-072 Magical Plant Mandragola
Dark/Spellcaster/Effect Lvl. 2 – Common
500/200
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
MFC-073 Magical Scientist
Dark/Spellcaster/Effect Lvl. 1 – Common
300/300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to your Fusion Deck at the end of the turn.
MFC-074 Royal Magical Library
Light/Spellcaster/Effect Lvl. 4 - Common
0/2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.
MFC-075 Armor Exe
Light/Rock/Effect Lvl. 4 – Rare
2400/1400
This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent’s Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
MFC-076 Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4 – Super Rare
1600/1000
Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
MFC-077 Des Koala
Dark/Beast/Effect Lvl. 3 – Rare
1100/1800
FLIP: Inflict 400 points of Direct Damage to your opponent’s Life Points for each card in your opponent’s hand.
MFC-078 Cliff the Trap Remover
Dark/Warrior/Effect Lvl. 3 – Common
1200/1000
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.
MFC-079 Magical Merchant
Light/Insect/Effect Lvl. 1 – Common
200/700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
MFC-080 Koitsu
Water/Fairy/Union Lvl. 10 - Common
200/100
Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your “Aitsu” as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
MFC-081 Cat’s Ear Tribe
Earth/Beast-Warrior/Effect Lvl. 1 - Rare
200/100
During the Damage Steps of your opponent’s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
MFC-082 Ultimate Obedient Fiend
Fire/Fiend/Effect Lvl. 10 – Common
3500/3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
MFC-083 Dark Cat with White Tail
Earth/Beast/Effect Lvl. 2 – Common
800/500
FLIP: Select 2 Monster Cards on your opponent’s side of the field and 1 Monster Card on your side of the field and return them to their owners’ hand.
MFC-084 Amazoness Spellcaster
Spell Card – Common
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, with the original ATK of 1 face-up monster on your opponent’s side of the field.
MFC-085 Continuous Destruction Punch
Continous Spell Card – Rare
When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.
MFC-086 Big Bang Shot
Equip Spell Card – Rare
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
MFC-087 Gather Your Mind
Spell Card – Common
Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather your Mind” per turn.
MFC-088 Mass Driver
Continuous Spell Card – Common
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points.
MFC-089 Senri Eye
Continuous Spell Card – Common
During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
MFC-090 Emblem of Dragon Destroyer
Spell Card - Common
Add 1 “Buster Blader” from your Deck or your Graveyard to your hand.
MFC-091 Jar Robber
Quickplay Spell Card – Common
You can only activate this card when “Pot of Greed” is activated. Negate the effect of the “Pot of Greed”. You draw 1 card from your Deck.
MFC-092 My Body as a Shield
Quickplay Spell Card – Common
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
MFC-093 Pigeonholing Books of Spell
Quickplay Spell Card – Common
See the 3 cards from the top of your opponent’s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
MFC-094 Mega Ton Magical Cannon
Spell Card – Rare
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.
MFC-095 Pitch-Black Power Stone
Continous Trap Card – Common
After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.
MFC-096 Amazoness Archers
Trap Card – Super Rare
This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
MFC-097 Dramatic Rescue
Trap Card – Rare
You can only activate this card when a monster on your side of the field that includes “Amazoness” in its card name, or is named “Amazon Archer”, is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
MFC-098 Exhausting Spell
Trap Card – Common
Remove all Spell Counters on both sides of the field.
MFC-099 Hidden Book of Spell
Trap Card – Common
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
MFC-100 Miracle Restoring
Trap Card – Common
Remove 2 Spell Counters on your side of the field. Special Summon 1 “Dark Magician” or “Buster Blader” from your Graveyard in face-up Attack or Defense Position.
MFC-101 Remove Brainwashing
Continuous Trap Card – Common
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
MFC-102 Disarmament
Trap Card – Common
Destroy all Equip Spell Cards on the field.
MFC-103 Anti-Spell
Counter Trap Card – Common
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
MFC-104 The Spell Absorbing Life
Trap Card – Common
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
MFC-105 Dark Paladin
Dark/Spellcaster/Fusion/Effect Lvl. 8 – Ultra Rare
2900/2400
“Dark Magician” + “Buster Blader”
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.
MFC-106 Double Spell
Spell Card – Ultra Rare
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card.
MFC-107 Diffusion Wave-Motion
Spell Card – Secret Rare
Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.