Post by MasterDuelist on Aug 29, 2005 14:53:59 GMT -5
LOD-058 Patrician of Darkness
Zombie/Dark/Effect/5/2000/1400
As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
Common
LOD-059 Thunder Nyan Nyan
Thunder/Light/Effect/4/1900/800
If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed.
Rare
LOD-060 Gradius Option
Machine/Light/Effect/3/?/?
This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed.
Common
LOD-061 Woodland Sprite
Plant/Earth/Effect/3/900/400
Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.
Common
LOD-062 Airknight Parshath
Fairy/Light/Effect/5/1900/1400
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
Ultra Rare
LOD-063 Twin-Headed Behemoth
Dragon/Wind/Effect/3/1500/1200
If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.
Super Rare
LOD-064 Maharaghi
Rock/Earth/Spirit/4/1200/1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
Common
LOD-065 Inaba White Rabbit
Beast/Earth/Spirit/2/700/500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Common
LOD-066 Susa Soldier
Thunder/Earth/Spirit/4/2000/1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Rare
LOD-067 Yamata Dragon
Dragon/Fire/Spirit/7/2600/3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.
Ultra Rare
LOD-068 Great Long Nose
Beast-Warrior/Dark/Spirit/5/1900/1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
Common
LOD-069 Otohime
Spellcaster/Light/Spirit/3/0/100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.
Common
LOD-070 Hino-Kagu-Tsuchi
Pyro/Fire/Spirit/8/2800/2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
Ultra Rare
LOD-071 Asura Priest
Fairy/Light/Spirit/4/1700/1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.
Super Rare
LOD-072 Fushi No Tori
Winged-Beast/Fire/Spirit/4/1200/0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Common
LOD-073 Super Robolady
Machine/Earth/Fusion/6/1200/500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-074 Super Roboyarou
Machine/Earth/Fusion/6/1200/500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-075 Fensheng Mirror
Normal Magic
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Common
LOD-076 Spring of Rebirth
Continuous Magic
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Common
LOD-077 Heart of Clear Water
Equip Magic
If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
Common
LOD-078 A Legendary Ocean
Field Magic
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
Common
LOD-079 Fusion Sword Murasame Blade
Equip Magic
This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
Rare
LOD-080 Smoke Grenade of The Thief
Equip Magic
When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
Common
LOD-081 Creature Swap
Normal Magic
Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
Ultra Rare
LOD-082 Spiritual Energy Settle Machine
Continuous Magic
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
Common
LOD-083 Second Coin Toss
Continuous Magic
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
Rare
LOD-084 Convulsion of Nature
Continuous Magic
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
Common
LOD-085 The Secret of The Bandit
Normal Magic
This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
Common
LOD-086 After Genocide
Normal Magic
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Rare
LOD-087 Magic Reflector
Normal Magic
Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
Rare
LOD-088 Blast With Chain
Normal Trap
After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
Rare
LOD-089 Disappear
Normal Trap
Select 1 card from your opponent's Graveyard and remove it from play.
Common
LOD-090 Bubble Crash
Normal Trap
This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
Common
LOD-091 Royal Oppression
Continuous Trap
Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
Rare
LOD-092 Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
Rare
LOD-093 Bad Reaction To Simochi
Continuous Trap
As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
Common
LOD-094 Omnious Fortunetelling
Continuous Trap
During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
Common
LOD-095 Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Common
LOD-096 Nutrient Z
Normal Trap
This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
Common
LOD-097 Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
Super Rare
LOD-098 Fiend Comedian
Normal Trap
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Common
LOD-099 Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Ultra Rare
LOD-100 Injection Fairy Lily
Spellcaster/Earth/Effect/3/400/1500
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.
Secret Rare
Zombie/Dark/Effect/5/2000/1400
As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
Common
LOD-059 Thunder Nyan Nyan
Thunder/Light/Effect/4/1900/800
If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed.
Rare
LOD-060 Gradius Option
Machine/Light/Effect/3/?/?
This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed.
Common
LOD-061 Woodland Sprite
Plant/Earth/Effect/3/900/400
Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points.
Common
LOD-062 Airknight Parshath
Fairy/Light/Effect/5/1900/1400
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
Ultra Rare
LOD-063 Twin-Headed Behemoth
Dragon/Wind/Effect/3/1500/1200
If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel.
Super Rare
LOD-064 Maharaghi
Rock/Earth/Spirit/4/1200/1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
Common
LOD-065 Inaba White Rabbit
Beast/Earth/Spirit/2/700/500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Common
LOD-066 Susa Soldier
Thunder/Earth/Spirit/4/2000/1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Rare
LOD-067 Yamata Dragon
Dragon/Fire/Spirit/7/2600/3100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.
Ultra Rare
LOD-068 Great Long Nose
Beast-Warrior/Dark/Spirit/5/1900/1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
Common
LOD-069 Otohime
Spellcaster/Light/Spirit/3/0/100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field.
Common
LOD-070 Hino-Kagu-Tsuchi
Pyro/Fire/Spirit/8/2800/2900
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
Ultra Rare
LOD-071 Asura Priest
Fairy/Light/Spirit/4/1700/1200
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.
Super Rare
LOD-072 Fushi No Tori
Winged-Beast/Fire/Spirit/4/1200/0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Common
LOD-073 Super Robolady
Machine/Earth/Fusion/6/1200/500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-074 Super Roboyarou
Machine/Earth/Fusion/6/1200/500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-075 Fensheng Mirror
Normal Magic
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Common
LOD-076 Spring of Rebirth
Continuous Magic
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Common
LOD-077 Heart of Clear Water
Equip Magic
If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
Common
LOD-078 A Legendary Ocean
Field Magic
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
Common
LOD-079 Fusion Sword Murasame Blade
Equip Magic
This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
Rare
LOD-080 Smoke Grenade of The Thief
Equip Magic
When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
Common
LOD-081 Creature Swap
Normal Magic
Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
Ultra Rare
LOD-082 Spiritual Energy Settle Machine
Continuous Magic
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
Common
LOD-083 Second Coin Toss
Continuous Magic
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
Rare
LOD-084 Convulsion of Nature
Continuous Magic
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
Common
LOD-085 The Secret of The Bandit
Normal Magic
This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
Common
LOD-086 After Genocide
Normal Magic
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Rare
LOD-087 Magic Reflector
Normal Magic
Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
Rare
LOD-088 Blast With Chain
Normal Trap
After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
Rare
LOD-089 Disappear
Normal Trap
Select 1 card from your opponent's Graveyard and remove it from play.
Common
LOD-090 Bubble Crash
Normal Trap
This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
Common
LOD-091 Royal Oppression
Continuous Trap
Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
Rare
LOD-092 Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play.
Rare
LOD-093 Bad Reaction To Simochi
Continuous Trap
As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points.
Common
LOD-094 Omnious Fortunetelling
Continuous Trap
During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
Common
LOD-095 Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Common
LOD-096 Nutrient Z
Normal Trap
This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
Common
LOD-097 Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
Super Rare
LOD-098 Fiend Comedian
Normal Trap
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Common
LOD-099 Last Turn
Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Ultra Rare
LOD-100 Injection Fairy Lily
Spellcaster/Earth/Effect/3/400/1500
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.
Secret Rare