Post by MasterDuelist on Jan 10, 2006 20:23:16 GMT -5
SD4-EN001 Ocean Dragon Lord - Neo Daedalus
Water/Sea Serpent/8/2900/1600
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
Ultra Rare
SD4-EN002 7-Colored Fish
Water/Fish/4/1800/800
"A rare rainbow fish that has never been caught by mortal man."
SD4-EN003 Sea Serpent Warrior of Darkness
Water/Sea Serpent/4/1800/1500
"A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of coarse, in the water."
SD4-EN004 Space Manbow
Water/Fish/4/1700/1000
"A Space Mambo floating in the vast universe. This living relic was found in the realm of a super civilization Alphard 4."
SD4-EN005 Mother Grizzly
Water/Beast-Warrior/4/1400/1000
Effect: When this card is sent to the Graveyard as a result of battle you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. The shuffle your Deck.
NOTE: There are 3 copies of this card in this structure deck.
SD4-EN006 Star Boy
Water/Aqua/2/550/500
Effect: As long as this card remains face-up on the field, increase the ATK of all WATER monster by 500 points and decrease the ATK of all FIRE monsters by 400 points.
SD4-EN007 Tribe Infection Virus
Water/Aqua/4/1600/1000
Effect: Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
SD4-EN008 Fenrir
Water/Beast/4/1400/1200
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN009 Amphibious Bugroth MK-3
Water/Machine/4/1500/1300
Effect: As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
SD4-EN010 Leviadragon - Daedulus
Water/Sea-Serpent/7/2600/1500
Effect: Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.
SD4-EN011 Mermaid Knight
Water/Aqua/4/1500/700
Effect: As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
SD4-EN012 Mobius the Frost Monarch
Water/Aqua/6/2400/1000
Effect: When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.
SD4-EN013 Unshaven Angler
Water/Fish/4/1500/1600
Effect: If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monster for the Tribute Summon.
SD4-EN014 Creeping Doom Manta
Water/Fish/3/1300/1200
Effect: When this card is Normal Summoned successfully, no Trap Cards can be activated.
SD4-EN015 Snatch Steal
Spell/Equip
Take control of one of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
SD4-EN016 Mystical Space Typhoon
Spell/Quick-Play
Destroy 1 Spell or Trap Card on the field.
SD4-EN017 Premature Burial
Spell/Equip
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
SD4-EN018 Pot of Greed
Spell/Normal
Draw 2 cards from your Deck.
SD4-EN019 Heavy Storm
Spell/Normal
Destroy all Spell and Trap Cards on the field.
SD4-EN020 A Legendary Ocean
Spell/Field
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
NOTE: There are 3 copies of this card in this structure deck.
SD4-EN021 Creature Swap
Spell/Normal
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
SD4-EN022 Reload
Spell/Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN023 Salvage
Spell/Normal
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN024 Hammer Shot
Spell/Normal
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
SD4-EN025 Big Wave Small Wave
Spell/Normal
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand up to the same number of monsters destroyed by this effect.
SD4-EN026 Dust Tornado
Trap/Normal
Destroy 1 spell or Trap Card on your opponent’s side of the field. You can then Set 1 Spell or Trap Card from your hand.
SD4-EN027 Call of the Haunted
Trap/Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
SD4-EN028 Gravity Bind
Trap/Continuous
All Level 4 or higher monsters on the field cannot attack.
SD4-EN029 Torando Wall
Trap/Continuous
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
SD4-EN030 Torrential Tribute
Trap/Normal
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
SD4-EN031 Spell Shield Type-8
Trap/Counter
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
SD4-EN032 Xing-Zhen-Hu
Trap/Continuous
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field the selected Spell or Trap Cards cannot be activated.
Water/Sea Serpent/8/2900/1600
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
Ultra Rare
SD4-EN002 7-Colored Fish
Water/Fish/4/1800/800
"A rare rainbow fish that has never been caught by mortal man."
SD4-EN003 Sea Serpent Warrior of Darkness
Water/Sea Serpent/4/1800/1500
"A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of coarse, in the water."
SD4-EN004 Space Manbow
Water/Fish/4/1700/1000
"A Space Mambo floating in the vast universe. This living relic was found in the realm of a super civilization Alphard 4."
SD4-EN005 Mother Grizzly
Water/Beast-Warrior/4/1400/1000
Effect: When this card is sent to the Graveyard as a result of battle you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. The shuffle your Deck.
NOTE: There are 3 copies of this card in this structure deck.
SD4-EN006 Star Boy
Water/Aqua/2/550/500
Effect: As long as this card remains face-up on the field, increase the ATK of all WATER monster by 500 points and decrease the ATK of all FIRE monsters by 400 points.
SD4-EN007 Tribe Infection Virus
Water/Aqua/4/1600/1000
Effect: Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
SD4-EN008 Fenrir
Water/Beast/4/1400/1200
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN009 Amphibious Bugroth MK-3
Water/Machine/4/1500/1300
Effect: As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
SD4-EN010 Leviadragon - Daedulus
Water/Sea-Serpent/7/2600/1500
Effect: Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.
SD4-EN011 Mermaid Knight
Water/Aqua/4/1500/700
Effect: As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
SD4-EN012 Mobius the Frost Monarch
Water/Aqua/6/2400/1000
Effect: When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.
SD4-EN013 Unshaven Angler
Water/Fish/4/1500/1600
Effect: If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monster for the Tribute Summon.
SD4-EN014 Creeping Doom Manta
Water/Fish/3/1300/1200
Effect: When this card is Normal Summoned successfully, no Trap Cards can be activated.
SD4-EN015 Snatch Steal
Spell/Equip
Take control of one of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
SD4-EN016 Mystical Space Typhoon
Spell/Quick-Play
Destroy 1 Spell or Trap Card on the field.
SD4-EN017 Premature Burial
Spell/Equip
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
SD4-EN018 Pot of Greed
Spell/Normal
Draw 2 cards from your Deck.
SD4-EN019 Heavy Storm
Spell/Normal
Destroy all Spell and Trap Cards on the field.
SD4-EN020 A Legendary Ocean
Spell/Field
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
NOTE: There are 3 copies of this card in this structure deck.
SD4-EN021 Creature Swap
Spell/Normal
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
SD4-EN022 Reload
Spell/Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN023 Salvage
Spell/Normal
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
NOTE: There are 2 copies of this card in this structure deck.
SD4-EN024 Hammer Shot
Spell/Normal
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
SD4-EN025 Big Wave Small Wave
Spell/Normal
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand up to the same number of monsters destroyed by this effect.
SD4-EN026 Dust Tornado
Trap/Normal
Destroy 1 spell or Trap Card on your opponent’s side of the field. You can then Set 1 Spell or Trap Card from your hand.
SD4-EN027 Call of the Haunted
Trap/Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
SD4-EN028 Gravity Bind
Trap/Continuous
All Level 4 or higher monsters on the field cannot attack.
SD4-EN029 Torando Wall
Trap/Continuous
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
SD4-EN030 Torrential Tribute
Trap/Normal
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
SD4-EN031 Spell Shield Type-8
Trap/Counter
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
- Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
SD4-EN032 Xing-Zhen-Hu
Trap/Continuous
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field the selected Spell or Trap Cards cannot be activated.